Xenon (3rd job)
Aegis System |
Master level:
10 |
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Type:
? |
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PVE | Level 1: Chance to fire missiles when hit or evading: 10%, Damage: 102%, Number of Missiles: 1, Cooldown: 1.5 sec. | ||
Level 5: Chance to fire missiles when hit or evading: 50%, Damage: 110%, Number of Missiles: 2, Cooldown: 1.5 sec. | |||
Level 10: Chance to fire missiles when hit or evading: 100%, Damage: 120%, Number of Missiles: 3, Cooldown: 1.5 sec. | |||
PVP | - | ||
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Triangulation |
Master level:
10 |
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Type:
? |
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PVE | Level 1: Chance to attach Airframe on attack: 12%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 250%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 5% | ||
Level 5: Chance to attach Airframe on attack: 20%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 290%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 6% | |||
Level 10: Chance to attach Airframe on attack: 30%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 340%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 8% | |||
PVP | - | ||
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Multilateral IV |
Master level:
1 |
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Type:
? |
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PVE | Level 1: With 150 STR: 10% for Power Stance With 150 DEX: 10% resistance to all elements and status ailments With 150 LUK: 10% Avoidability With 150 STR, DEX, and LUK: +10% total damage, MHP/MMP: +10% |
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PVP | - | ||
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Pinpoint Salvo Redesign B |
Master level:
4 |
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Type:
? |
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PVE | Level 1: Pinpoint Salvo Damage: +10%. Stacks with 1st enhancement. | ||
Level 2: Pinpoint Salvo Damage: +20%. Stacks with 1st enhancement. | |||
Level 4: Pinpoint Salvo Damage: +40%. Stacks with 1st enhancement. | |||
PVP | - | ||
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Combat Switch: Explosion |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 17, Damage: 162%, Number of Attacks: 3, Max Enemies Hit: 6 | ||
Level 10: MP Cost: 18, Damage: 180%, Number of Attacks: 3, Max Enemies Hit: 6 | |||
Level 20: MP Cost: 20, Damage: 200%, Number of Attacks: 3, Max Enemies Hit: 6 | |||
PVP | - | ||
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Diagonal Chase |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 16, Max Enemies hit: 6, Damage: 203%, Knock Back | ||
Level 10: MP Cost: 18, Max Enemies hit: 6, Damage: 230%, Knock Back | |||
Level 20: MP Cost: 21, Max Enemies hit: 6, Damage: 260%, Knock Back | |||
PVP | - | ||
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Gravity Pillar |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 17, Max Enemies Hit: 6, Damage: 225%, Number of Attacks: 1, Launches enemies into the air. | ||
Level 10: MP Cost: 18, Max Enemies Hit: 6, Damage: 261%, Number of Attacks: 1, Launches enemies into the air. | |||
Level 20: MP Cost: 20, Max Enemies Hit: 6, Damage: 301%, Number of Attacks: 1, Launches enemies into the air. | |||
PVP | - | ||
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Hybrid Defenses |
Master level:
20 |
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Type:
? |
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PVE | Level 1: ?[Supply] Energy Cost: 10, Additional Avoidability: +81%, Additional Avoidability when hit: -10%, Damage received when hit: -1%. Effects removed after 5 evasions. [Passive Effects] : All Stats: +1, Weapon DEF/ Magic DEF: +115 |
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Level 10: ?[Supply] Energy Cost: 10, Additional Avoidability: +90%, Additional Avoidability when hit: -8%, Damage received when hit: -3%. Effects removed after 7 evasions. [Passive Effects] : All Stats: +5, Weapon DEF/ Magic DEF: +250 |
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Level 20: ?[Supply] Energy Cost: 10, Additional Avoidability: +100%, Additional Avoidability when hit: -5%, Damage received when hit: -5%. Effects removed after 10 evasions. [Passive Effects] : All Stats: +10, Weapon DEF/ Magic DEF: +400 |
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PVP | - | ||
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Manifest Projector |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 62, Creates a clone hologram. Projection Damage: 13%. Projection disappears after losing ?00% of your max HP. | ||
Level 10: MP Cost: 80, Creates a clone hologram. Projection Damage: 40%. Projection disappears after losing ?00% of your max HP. | |||
Level 20: MP Cost: 100, Creates a clone hologram. Projection Damage: 70%. Projection disappears after losing ?00% of your max HP. | |||
PVP | - | ||
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Emergency Resupply |
Master level:
5 |
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Type:
? |
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PVE | Level 1: MP Cost: 15, Extra power unit charged: 2. Cooldown: 70 sec | ||
Level 3: MP Cost: 45, Extra power unit charged: 6. Cooldown: 50 sec | |||
Level 5: MP Cost: 75, Extra power unit charged: 10. Cooldown: 30 sec | |||
PVP | - | ||
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Combat Switch: Air Whip |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 17, Max Enemies Hit: 8, Damage: 193%, Number of Attacks: 1, Additional damage on airborne enemies: 114% | ||
Level 10: MP Cost: 18, Max Enemies Hit: 8, Damage: 220%, Number of Attacks: 1, Additional damage on airborne enemies: 150% | |||
Level 20: MP Cost: 20, Max Enemies Hit: 8, Damage: 250%, Number of Attacks: 1, Additional damage on airborne enemies: 190% | |||
PVP | - | ||
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Combat Switch: Fission |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 17, Damage: 194%, Number of Attacks: 3, Max Enemies Hit: 8 | ||
Level 10: MP Cost: 18, Damage: 221%, Number of Attacks: 3, Max Enemies Hit: 8 | |||
Level 20: MP Cost: 20, Damage: 251%, Number of Attacks: 3, Max Enemies Hit: 8 | |||
PVP | - | ||
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