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Rurumo
Level: 95
HP:
350,000
MP:
110,000
EXP:
8,050
Mesos:
?
KB:
900
Common equipment:
-
Warrior equipment:
-
Magician equipment:
-
Bowman equipment:
-
Thief equipment:
-
Pirate equipment:
-
Ore drop:
-
Maker item:
-
Weapon Att.:
1,192
Magic Att.:
1,138
Weapon Def.:
190
Magic Def.:
220
PDRate:
25
MDRate:
25
Speed:
-30
Accuracy:
250
Avoidability:
65
Weakness to (Magic):
-
Resistance to (Magic):
-
Immune to (Magic):
-
Unique attack:
-
HP Recovery/10 secs:
3,500
MP Recovery/10 secs:
2,200
Immune against (Status):
-
Inflict status:
-
Description:

A strange deviation of Rumo which was created by the alchemists of Zenumist. The experimental solution melted all of its original leaves and the remaining liquid became its own organism. When these organisms began to travel in twos, getting into all kinds of trouble, the Zenumists secretly stored the products of their failed experiment inside the Alcadno Lab. Troubled by Rurumo's destruction in the lab, the alchemists of Alcadno invented a potent poison that only harms Rumo. When you spot a Rurumo, use the sprays installed in several places around the lab to weaken the Rumo.