Blade Lord
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Advanced Dark Sight |
Master level:
5 |
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Type:
? |
Pre-requisite:
Dark Sight Lv. 10 |
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PVE | Level 1: Maintain Dark Sight Chance: 17%. Dark Sight Trigger Chance: 4%, Dark Sight Damage Bonus: 4% | ||
Level 3: Maintain Dark Sight Chance: 33%. Dark Sight Trigger Chance: 12%, Dark Sight Damage Bonus: 12% | |||
Level 5: Maintain Dark Sight Chance: 49%. Dark Sight Trigger Chance: 20%, Dark Sight Damage Bonus: 20% | |||
PVP | Level 1: Maintain Dark Sight Chance: 4%. Dark Sight Trigger Chance: 2%, Dark Sight Damage Bonus: 7% | ||
Level 3: Maintain Dark Sight Chance: 12%. Dark Sight Trigger Chance: 6%, Dark Sight Damage Bonus: 11% | |||
Level 5: Maintain Dark Sight Chance: 20%. Dark Sight Trigger Chance: 10%, Dark Sight Damage Bonus: 15% | |||
More details |
Life Drain |
Master level:
5 |
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Type:
? |
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PVE | Level 1: Proc Chance: 2%, Restores 2% of the damage as HP | ||
Level 3: Proc Chance: 6%, Restores 6% of the damage as HP | |||
Level 5: Proc Chance: 10%, Restores 10% of the damage as HP | |||
PVP | Level 1: Proc Chance: 1%, Restores 12% of the damage as HP | ||
Level 3: Proc Chance: 3%, Restores 36% of the damage as HP | |||
Level 5: Proc Chance: 5%, Restores 60% of the damage as HP | |||
More details |
Enveloping Darkness |
Master level:
10 |
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Type:
? |
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PVE | Level 1: MaxHP: +2%, Abnormal Status Resistance: +6%, Elemental Resistance: +6% | ||
Level 5: MaxHP: +10%, Abnormal Status Resistance: +16%, Elemental Resistance: +16% | |||
Level 10: MaxHP: +20%, Abnormal Status Resistance: +30%, Elemental Resistance: +30% | |||
PVP | Level 1: MaxHP: +1%, Abnormal Status Resistance: +1%, Elemental Resistance: +1% | ||
Level 5: MaxHP: +5%, Abnormal Status Resistance: +5%, Elemental Resistance: +5% | |||
Level 10: MaxHP: +10%, Abnormal Status Resistance: +10%, Elemental Resistance: +10% | |||
More details |
Shadow Meld |
Master level:
20 |
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Type:
? |
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PVE | Level 1: Dodge Chance: 11%, Upon successful dodge, ATT +5 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | ||
Level 10: Dodge Chance: 20%, Upon successful dodge, ATT +10 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
Level 20: Dodge Chance: 30%, Upon successful dodge, ATT +15 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
PVP | Level 1: Dodge Chance: 1%, Upon successful dodge, ATT +5 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | ||
Level 10: Dodge Chance: 10%, Upon successful dodge, ATT +10 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
Level 20: Dodge Chance: 20%, Upon successful dodge, ATT +15 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
More details |
Bloody Storm |
Master level:
20 |
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Type:
? |
Pre-requisite:
Slash Storm Lv. 20 |
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PVE | Level 1: MP Cost: 35, Damage: 227%, Max Enemies Hit: 6, Number of Attacks: 3 [Passive Effect: Increases damage of Tornado Spin and Flying Assaulter by 11%] |
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Level 10: MP Cost: 40, Damage: 245%, Max Enemies Hit: 7, Number of Attacks: 3 [Passive Effect: Increases damage of Tornado Spin and Flying Assaulter by 15%] |
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Level 20: MP Cost: 50, Damage: 265%, Max Enemies Hit: 8, Number of Attacks: 3 [Passive Effect: Increases damage of Tornado Spin and Flying Assaulter by 20%] |
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PVP | Level 1: MP Cost: 35, Damage: 208%, Max Enemies Hit: 4, Number of Attacks: 2 [Passive Effect: Increases damage of Tornado Spin and Flying Assaulter by ?amR%] |
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Level 10: MP Cost: 50, Damage: 235%, Max Enemies Hit: 4, Number of Attacks: 2 [Passive Effect: Increases damage of Tornado Spin and Flying Assaulter by ?amR%] |
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Level 20: MP Cost: 65, Damage: 265%, Max Enemies Hit: 4, Number of Attacks: 2 [Passive Effect: Increases damage of Tornado Spin and Flying Assaulter by ?amR%] |
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More details |
Mirror Image |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 40, Doppleganger ATT: 13%, Duration: 80 sec | ||
Level 10: MP Cost: 52, Doppleganger ATT: 40%, Duration: 140 sec | |||
Level 20: MP Cost: 67, Doppleganger ATT: 70%, Duration: 200 sec | |||
PVP | Level 1: MP Cost: 40, Doppleganger ATT: 1%, Duration: 60 sec | ||
Level 10: MP Cost: 48, Doppleganger ATT: 10%, Duration: 100 sec | |||
Level 20: MP Cost: 60, Doppleganger ATT: 20%, Duration: 140 sec | |||
More details |
Chains of Hell |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 50, Damage: 67%, Number of Attacks: 10, Stun Chance: 1%, Stun Duration: 1 sec, Additional Critical Rate: 100% | ||
Level 10: MP Cost: 60, Damage: 85%, Number of Attacks: 10, Stun Chance: 5%, Stun Duration: 2 sec, Additional Critical Rate: 100% | |||
Level 20: MP Cost: 75, Damage: 105%, Number of Attacks: 10, Stun Chance: 10%, Stun Duration: 4 sec, Additional Critical Rate: 100% | |||
PVP | Level 1: MP Cost: 50, Damage: 87%, Number of Attacks: 10, Stun Chance: ?rop%, Stun Duration: ?ime sec, Additional Critical Rate: 100% Cooldown: 10 sec |
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Level 10: MP Cost: 60, Damage: 105%, Number of Attacks: 10, Stun Chance: ?rop%, Stun Duration: ?ime sec, Additional Critical Rate: 100% Cooldown: 10 sec |
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Level 20: MP Cost: 75, Damage: 125%, Number of Attacks: 10, Stun Chance: ?rop%, Stun Duration: ?ime sec, Additional Critical Rate: 100% Cooldown: 10 sec |
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More details |
Blade Ascension |
Master level:
20 |
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Type:
? |
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PVE | Level 1: Lifts you into the air. MP Cost: 22, Damage: 118% Max Enemies Hit: 6, Number of Attacks: 3 | ||
Level 10: Lifts you into the air. MP Cost: 31, Damage: 145% Max Enemies Hit: 6, Number of Attacks: 3 | |||
Level 20: Lifts you into the air. MP Cost: 41, Damage: 175% Max Enemies Hit: 6, Number of Attacks: 3 | |||
PVP | Level 1: Lifts you into the air. MP Cost: 22, Damage: 118% Max Enemies Hit: 6, Number of Attacks: 5 | ||
Level 10: Lifts you into the air. MP Cost: 31, Damage: 145% Max Enemies Hit: 6, Number of Attacks: 5 | |||
Level 20: Lifts you into the air. MP Cost: 41, Damage: 175% Max Enemies Hit: 6, Number of Attacks: 5 | |||
More details |