Crusader
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Self Recovery |
Master level:
10 |
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Type:
? |
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PVE | Level 1: Recovers 100 HP and 20 MP every 4 seconds. | ||
Level 5: Recovers 500 HP and 100 MP every 4 seconds. | |||
Level 10: Recovers 1000 HP and 200 MP every 4 seconds. | |||
PVP | - | ||
More details |
Chance Attack |
Master level:
10 |
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Type:
? |
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PVE | Level 1: Damage (to stunned, blinded, frozen enemies): 107% | ||
Level 5: Damage (to stunned, blinded, frozen enemies): 115% | |||
Level 10: Damage (to stunned, blinded, frozen enemies): 125% | |||
PVP | - | ||
More details |
Endure |
Master level:
20 |
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Type:
? |
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PVE | Level 1: Additional 11% resistance to status ailments and all elements | ||
Level 10: Additional 20% resistance to status ailments and all elements | |||
Level 20: Additional 30% resistance to status ailments and all elements | |||
PVP | - | ||
More details |
Panic |
Master level:
20 |
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Type:
? |
Pre-requisite:
Combo Attack Lv. 1 |
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PVE | Level 1: By using 10 MP and 2 combo orb, Max Enemies Hit: 6, Damage: 865%, Enemy's Attack Power: --11%. When Shadow Attack and Blind effect activates at 33% chance, Enemy's Accuracy: -11% for 42 sec. When it's used within 29 sec, 1 additional combo orb will be consumed | ||
Level 10: By using 15 MP and 2 combo orb, Max Enemies Hit: 6, Damage: 1000%, Enemy's Attack Power: --20%. When Shadow Attack and Blind effect activates at 60% chance, Enemy's Accuracy: -15% for 60 sec. When it's used within 20 sec, 1 additional combo orb will be consumed | |||
Level 20: By using 20 MP and 2 combo orb, Max Enemies Hit: 6, Damage: 1150%, Enemy's Attack Power: --30%. When Shadow Attack and Blind effect activates at 90% chance, Enemy's Accuracy: -20% for 80 sec. When it's used within 10 sec, 1 additional combo orb will be consumed | |||
PVP | Level 1: By using 10 MP and 2 combo orb, Max Enemies Hit: 6, Damage: 865%, Enemy's Attack Power: --11%. When Shadow Attack and Blind effect activates at 33% chance, Enemy's Accuracy: -11% for 42 sec. When it's used within 29 sec, 1 additional combo orb will be consumed | ||
Level 10: By using 15 MP and 2 combo orb, Max Enemies Hit: 6, Damage: 1000%, Enemy's Attack Power: --20%. When Shadow Attack and Blind effect activates at 60% chance, Enemy's Accuracy: -15% for 60 sec. When it's used within 20 sec, 1 additional combo orb will be consumed | |||
Level 20: By using 20 MP and 2 combo orb, Max Enemies Hit: 6, Damage: 1150%, Enemy's Attack Power: --30%. When Shadow Attack and Blind effect activates at 90% chance, Enemy's Accuracy: -20% for 80 sec. When it's used within 10 sec, 1 additional combo orb will be consumed | |||
More details |
Shout |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 8, Damage: 152%, Max Monsters Hit: 6, Stun Chance: 57%, Stun Duration: 4 sec | ||
Level 10: MP Cost: 13, Damage: 260%, Max Monsters Hit: 8, Stun Chance: 75%, Stun Duration: 6 sec | |||
Level 20: MP Cost: 18, Damage: 380%, Max Monsters Hit: 10, Stun Chance: 95%, Stun Duration: 8 sec | |||
PVP | Level 1: MP Cost: 8, Damage: 152%, Max Enemies Hit: 6, Stun Chance: 57%, Stun Duration: 4 sec Cooldown: ?ooltime sec |
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Level 10: MP Cost: 13, Damage: 260%, Max Enemies Hit: 8, Stun Chance: 75%, Stun Duration: 6 sec Cooldown: ?ooltime sec |
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Level 20: MP Cost: 18, Damage: 380%, Max Enemies Hit: 10, Stun Chance: 95%, Stun Duration: 8 sec Cooldown: ?ooltime sec |
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More details |
Intrepid Slash |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 15, Damage: 201%, Number of Attacks: 3, Max Enemies Hit: 6 | ||
Level 10: MP Cost: 17, Damage: 228%, Number of Attacks: 3, Max Enemies Hit: 6 | |||
Level 20: MP Cost: 19, Damage: 258%, Number of Attacks: 3, Max Enemies Hit: 6 | |||
PVP | Level 1: MP Cost: 15, Damage: 201%, Number of Attacks: 3, Max Enemies Hit: 6 | ||
Level 10: MP Cost: 17, Damage: 228%, Number of Attacks: 3, Max Enemies Hit: 6 | |||
Level 20: MP Cost: 19, Damage: 258%, Number of Attacks: 3, Max Enemies Hit: 6 | |||
More details |
Combo Synergy |
Master level:
20 |
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Type:
? |
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PVE | Level 1: Has a 42% chance to gain a combo orb with every attack. Total Attack Power increases by 1% for each combo orb. Upon taking a hit, has a 11 chance to charge a combo orb | ||
Level 10: Has a 60% chance to gain a combo orb with every attack. Total Attack Power increases by 3% for each combo orb. Upon taking a hit, has a 20 chance to charge a combo orb | |||
Level 20: Has a 80% chance to gain a combo orb with every attack. Total Attack Power increases by 5% for each combo orb. Upon taking a hit, has a 30 chance to charge a combo orb | |||
PVP | Level 1: Has a 42% chance to gain a combo orb with every attack. Total Attack Power increases by 1% for each combo orb. Upon taking a hit, has a 11 chance to charge a combo orb | ||
Level 10: Has a 60% chance to gain a combo orb with every attack. Total Attack Power increases by 3% for each combo orb. Upon taking a hit, has a 20 chance to charge a combo orb | |||
Level 20: Has a 80% chance to gain a combo orb with every attack. Total Attack Power increases by 5% for each combo orb. Upon taking a hit, has a 30 chance to charge a combo orb | |||
More details |
Rush |
Master level:
10 |
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Type:
? |
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PVE | Level 1: MP Cost: 11, Damage: 251%, Max Enemies Pushed: 7 | ||
Level 5: MP Cost: 14, Damage: 275%, Max Enemies Pushed: 9 | |||
Level 10: MP Cost: 20, Damage: 305%, Max Enemies Pushed: 12 | |||
PVP | Level 1: MP Cost: 11, Damage: 251%, Max Enemies Hit: 7, Speed: ? Cooldown: ?ooltime sec |
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Level 5: MP Cost: 14, Damage: 275%, Max Enemies Hit: 9, Speed: ? Cooldown: ?ooltime sec |
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Level 10: MP Cost: 20, Damage: 305%, Max Enemies Hit: 12, Speed: ? Cooldown: ?ooltime sec |
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More details |