Dawn Warrior (3rd job)
Self Recovery |
Master level:
20 |
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Type:
? |
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PVE | Level 1: 10 HP and 3 MP recovered every 4 seconds. | ||
Level 10: 100 HP and 30 MP recovered every 4 seconds. | |||
Level 20: 200 HP and 60 MP recovered every 4 seconds. | |||
PVP | - | ||
More details |
Advanced combo |
Master level:
20 |
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Type:
? |
Pre-requisite:
Combo Attack Lv. 20 |
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PVE | Level 1: Damage: +5% per combo orb, Max Combo Orbs: 5, Double Charge Speed Proc Rate: 22% | ||
Level 10: Damage: +7% per combo orb, Max Combo Orbs: 7, Double Charge Speed Proc Rate: 40% | |||
Level 20: Damage: +10% per combo orb, Max Combo Orbs: 10, Double Charge Speed Proc Rate: 60% | |||
PVP | Level 1: Max Combo Orbs: +5, Double Combo Orb Chance: 22% | ||
Level 10: Max Combo Orbs: +7, Double Combo Orb Chance: 40% | |||
Level 20: Max Combo Orbs: +10, Double Combo Orb Chance: 60% | |||
More details |
Combo Attack |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 20 , Duration: 100 sec, Max Combo Orbs: 3, Damage: +1% per combo orb | ||
Level 10: MP Cost: 26 , Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per combo orb | |||
Level 20: MP Cost: 32 , Duration: 200 sec, Max Combo Orbs: 5, Damage: +5% per combo orb | |||
PVP | Level 1: MP Cost: 20 , Duration: 100 sec, Max Combo Orbs: 3, Damage: +1% per combo orb | ||
Level 10: MP Cost: 26 , Duration: 150 sec, Max Combo Orbs: 4, Damage: +2% per combo orb | |||
Level 20: MP Cost: 32 , Duration: 200 sec, Max Combo Orbs: 5, Damage: +4% per combo orb | |||
More details |
Panic |
Master level:
20 |
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Type:
? |
Pre-requisite:
Combo Attack Lv. 1 |
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PVE | Level 1: MP Cost: 10, 2 combo orbs are used to deal 850% damage on 6 enemies, Enemy Attack: --11%, Blind Chance: 33%, Enemy Accuracy (when Blind): -11% Cooldown: 60 sec |
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Level 10: MP Cost: 15, 2 combo orbs are used to deal 940% damage on 6 enemies, Enemy Attack: --20%, Blind Chance: 60%, Enemy Accuracy (when Blind): -15% Cooldown: 45 sec |
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Level 20: MP Cost: 20, 2 combo orbs are used to deal 1040% damage on 6 enemies, Enemy Attack: --30%, Blind Chance: 90%, Enemy Accuracy (when Blind): -20% Cooldown: 30 sec |
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PVP | Level 1: MP Cost: 10, 5 combo orbs are used to deal 657% damage on 3 enemies, Enemy Attack: --11%, Blind Chance: 2%, Enemy Accuracy (when Blind): -2% Cooldown: 10 sec |
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Level 10: MP Cost: 15, 5 combo orbs are used to deal 720% damage on 3 enemies, Enemy Attack: --20%, Blind Chance: 20%, Enemy Accuracy (when Blind): -20% Cooldown: 10 sec |
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Level 20: MP Cost: 20, 5 combo orbs are used to deal 790% damage on 3 enemies, Enemy Attack: --30%, Blind Chance: 40%, Enemy Accuracy (when Blind): -40% Cooldown: 10 sec |
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More details |
Coma |
Master level:
20 |
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Type:
? |
Pre-requisite:
Combo Attack Lv. 1 |
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PVE | Level 1: 12 MP and 1 combo orbs are used to deal 528% on 6 enemies, Stun Chance: 33%, Stun Duration: 2 sec | ||
Level 10: 17 MP and 1 combo orbs are used to deal 600% on 6 enemies, Stun Chance: 60%, Stun Duration: 3 sec | |||
Level 20: 22 MP and 1 combo orbs are used to deal 680% on 6 enemies, Stun Chance: 90%, Stun Duration: 4 sec | |||
PVP | Level 1: 12 MP and 3 combo orbs are used to deal 386% damage to 3 enemies, Stun Chance: 1%, Stun Duration: 1 Cooldown: 5 sec |
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Level 10: 17 MP and 3 combo orbs are used to deal 440% damage to 3 enemies, Stun Chance: 5%, Stun Duration: 1 Cooldown: 5 sec |
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Level 20: 22 MP and 3 combo orbs are used to deal 500% damage to 3 enemies, Stun Chance: 10%, Stun Duration: 1 Cooldown: 5 sec |
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More details |
Intrepid Slash |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 15, Damage: 202%, Number of Attacks: 3, Max Enemies Hit: 4 | ||
Level 10: MP Cost: 17, Damage: 220%, Number of Attacks: 3, Max Enemies Hit: 4 | |||
Level 20: MP Cost: 19, Damage: 240%, Number of Attacks: 3, Max Enemies Hit: 4 | |||
PVP | Level 1: MP Cost: 15, Damage: 140%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 10: MP Cost: 18, Damage: 158%, Number of Attacks: 3, Max Enemies Hit: 3 | |||
Level 20: MP Cost: 21, Damage: 178%, Number of Attacks: 3, Max Enemies Hit: 3 | |||
More details |
Soul Driver |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 15, Damage: 123%, Max Monsters Hit: 4 | ||
Level 10: MP Cost: 19, Damage: 150%, Max Monsters Hit: 5 | |||
Level 20: MP Cost: 25, Damage: 180%, Max Monsters Hit: 6 | |||
PVP | Level 1: MP Cost: 15, Damage: 109%, Number of Attacks: 4, Max Enemies Hit: 6 Cooldown: 5 sec |
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Level 10: MP Cost: 19, Damage: 136%, Number of Attacks: 4, Max Enemies Hit: 6 Cooldown: 5 sec |
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Level 20: MP Cost: 25, Damage: 166%, Number of Attacks: 4, Max Enemies Hit: 6 Cooldown: 5 sec |
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More details |
Radiant Charge |
Master level:
10 |
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Type:
? |
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PVE | Level 1: MP Cost: 25, Damage: +12%, Duration: 30 sec | ||
Level 5: MP Cost: 30, Damage: +20%, Duration: 150 sec | |||
Level 10: MP Cost: 40, Damage: +30%, Duration: 300 sec | |||
PVP | Level 1: MP Cost: 25, Damage: +?ndieDamR%, Duration: 30 sec | ||
Level 5: MP Cost: 30, Damage: +?ndieDamR%, Duration: 150 sec | |||
Level 10: MP Cost: 40, Damage: +?ndieDamR%, Duration: 300 sec | |||
More details |
Magic Crash |
Master level:
1 |
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Type:
? |
Pre-requisite:
Radiant Charge Lv. 3 |
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PVE | Level 1: MP Cost: 15, Success Rate: 100%, Buff Block Duration: 20 sec | ||
PVP | Level 1: MP Cost: 15, Success Rate: 60%, Buff Block Duration: 5 sec Cooldown: 60 sec |
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More details |
Will of Steel |
Master level:
20 |
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Type:
? |
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PVE | Level 1: Abnormal Status and Elemental Resistance: +1%, Damage Intake: -6%, Recovered 1% of your Max HP every 14 secs. | ||
Level 10: Abnormal Status and Elemental Resistance: +10%, Damage Intake: -15%, Recovered 3% of your Max HP every 9 secs. | |||
Level 20: Abnormal Status and Elemental Resistance: +20%, Damage Intake: -25%, Recovered 5% of your Max HP every 4 secs. | |||
PVP | - | ||
More details |
Inner Voice |
Master level:
20 |
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Type:
? |
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PVE | Level 1: Weapon ATT: +5, Strength: +2 | ||
Level 10: Weapon ATT: +15, Strength: +20 | |||
Level 20: Weapon ATT: +30, Strength: +40 | |||
PVP | - | ||
More details |
Rising Sun |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 29, Damage: 1%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon. | ||
Level 10: MP Cost: 20, Damage: 10%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon. | |||
Level 20: MP Cost: 10, Damage: 20%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon. | |||
PVP | - | ||
More details |
True Sight |
Master level:
10 |
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Type:
? |
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PVE | Level 1: MP Cost: 32, 10% chance to debuff all enemies in range with DEF -1%, Elemental Resistance: -1% for 3 sec. | ||
Level 5: MP Cost: 40, 50% chance to debuff all enemies in range with DEF -5%, Elemental Resistance: -5% for 15 sec. | |||
Level 10: MP Cost: 50, 100% chance to debuff all enemies in range with DEF -10%, Elemental Resistance: -10% for 30 sec. | |||
PVP | - | ||
More details |
Soul of the Guardian |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 43, Max HP: +100, Weapon DEF and Magic DEF: +75, Duration: 28 sec | ||
Level 10: MP Cost: 55, Max HP: +1000, Weapon DEF and Magic DEF: +750, Duration: 100 sec | |||
Level 20: MP Cost: 70, Max HP: +2000, Weapon DEF and Magic DEF: +1500, Duration: 180 sec | |||
PVP | - | ||
More details |
Moon Shadow |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 18, Damage: 158%, Number of Attacks: 5, Enemies Hit: 6 | ||
Level 10: MP Cost: 23, Damage: 185%, Number of Attacks: 5, Enemies Hit: 6 | |||
Level 20: MP Cost: 28, Damage: 215%, Number of Attacks: 5, Enemies Hit: 6 | |||
PVP | - | ||
More details |
Moon Cross |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 27, While pulling: Damage: 117%, Number of Attacks: 4, Enemies Hit: 6 | ||
Level 10: MP Cost: 32, While pulling: Damage: 135%, Number of Attacks: 4, Enemies Hit: 6 | |||
Level 20: MP Cost: 37, While pulling: Damage: 155%, Number of Attacks: 4, Enemies Hit: 6 | |||
PVP | - | ||
More details |
Light Merger |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 18, Damage: 244%, Number of Attacks: 3, Enemies Hit: 1 | ||
Level 10: MP Cost: 23, Damage: 280%, Number of Attacks: 3, Enemies Hit: 1 | |||
Level 20: MP Cost: 28, Damage: 320%, Number of Attacks: 3, Enemies Hit: 1 | |||
PVP | - | ||
More details |
Sun Cross |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 27, Damage: 233%, Number of Attacks: 2, Enemies Pushed Back: 6 | ||
Level 10: MP Cost: 32, Damage: 260%, Number of Attacks: 2, Enemies Pushed Back: 6 | |||
Level 20: MP Cost: 37, Damage: 290%, Number of Attacks: 2, Enemies Pushed Back: 6 | |||
PVP | - | ||
More details |