Mage (Fire/Poison)
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Burning Magic |
Master level:
10 |
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Type:
? |
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PVE | Level 1: Damage over time duration increase 5 sec, 2% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect. | ||
Level 5: Damage over time duration increase 7 sec, 10% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect. | |||
Level 10: Damage over time duration increase 10 sec, 20% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect. | |||
PVP | Level 1: Damage over time duration increase 5 sec, 2% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect. | ||
Level 5: Damage over time duration increase 7 sec, 10% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect. | |||
Level 10: Damage over time duration increase 10 sec, 20% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect. | |||
More details |
Element Amplification |
Master level:
10 |
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Type:
? |
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PVE | Level 1: MP Cost: +5%, Magic Attack: +5% | ||
Level 5: MP Cost: +25%, Magic Attack: +25% | |||
Level 10: MP Cost: +50%, Magic Attack: +50% | |||
PVP | Level 1: MP Cost: +5%, Magic Attack: +5% | ||
Level 5: MP Cost: +25%, Magic Attack: +25% | |||
Level 10: MP Cost: +50%, Magic Attack: +50% | |||
More details |
Arcane Overdrive |
Master level:
10 |
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Type:
? |
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PVE | Level 1: Critical Rate: +12%, Minimum Critical Damage: +7% | ||
Level 5: Critical Rate: +20%, Minimum Critical Damage: +15% | |||
Level 10: Critical Rate: +30%, Minimum Critical Damage: +25% | |||
PVP | - | ||
More details |
Explosion |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 40, Damage: 253%, Number of Attacks: 2, Max Enemies Hit: 8 | ||
Level 10: MP Cost: 48, Damage: 325%, Number of Attacks: 2, Max Enemies Hit: 8 | |||
Level 20: MP Cost: 56, Damage: 405%, Number of Attacks: 2, Max Enemies Hit: 8 | |||
PVP | Level 1: MP Cost: 40, Damage: 253%, Number of Attacks: 2, Max Enemies Hit: 8 | ||
Level 10: MP Cost: 48, Damage: 325%, Number of Attacks: 2, Max Enemies Hit: 8 | |||
Level 20: MP Cost: 56, Damage: 405%, Number of Attacks: 2, Max Enemies Hit: 8 | |||
More details |
Poison Mist |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 30, Damage: 194%, Duration: 4, Damage Over Time: 104% damage every 1 sec for 8 sec | ||
Level 10: MP Cost: 40, Damage: 230%, Duration: 20, Damage Over Time: 140% damage every 1 sec for 10 sec | |||
Level 20: MP Cost: 55, Damage: 270%, Duration: 40, Damage Over Time: 180% damage every 1 sec for 12 sec | |||
PVP | Level 1: MP Cost: 40, Damage: 66%, Duration: 4, Damage Over Time: 67% damage every 1 sec for 5 sec Cooldown: 30 sec |
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Level 10: MP Cost: 50, Damage: 84%, Duration: 6, Damage Over Time: 85% damage every 1 sec for 6 sec Cooldown: 30 sec |
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Level 20: MP Cost: 65, Damage: 104%, Duration: 8, Damage Over Time: 105% damage every 1 sec for 8 sec Cooldown: 30 sec |
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More details |
Teleport Mastery |
Master level:
10 |
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Type:
? |
Pre-requisite:
Teleport Lv. 5 |
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PVE | Level 1: Additional MP Cost: 2, Max Enemies Hit: 6, Damage: 200%, Stun Chance: 35%, Stun Duration: 2. For 4 sec, 71% damage at every 2 sec. Permanently increases Teleport distance by 2 | ||
Level 5: Additional MP Cost: 10, Max Enemies Hit: 6, Damage: 232%, Stun Chance: 55%, Stun Duration: 3. For 4 sec, 83% damage at every 2 sec. Permanently increases Teleport distance by 10 | |||
Level 10: Additional MP Cost: 20, Max Enemies Hit: 6, Damage: 272%, Stun Chance: 80%, Stun Duration: 4. For 4 sec, 98% damage at every 2 sec. Permanently increases Teleport distance by 20 | |||
PVP | Level 1: MP Cost: 2, Damage: 32%, Max Monsters Hit: 3, Stun Chance: 1%, Stun Duration: 1 sec, Teleport Distance: +2 | ||
Level 5: MP Cost: 10, Damage: 40%, Max Monsters Hit: 3, Stun Chance: 3%, Stun Duration: 1 sec, Teleport Distance: +10 | |||
Level 10: MP Cost: 20, Damage: 50%, Max Monsters Hit: 3, Stun Chance: 5%, Stun Duration: 1 sec, Teleport Distance: +20 | |||
More details |
Elemental Decrease |
Master level:
10 |
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Type:
? |
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PVE | Level 1: MP Cost: 14, Elemental Attributes: -10%, Duration: 120 sec | ||
Level 5: MP Cost: 30, Elemental Attributes: -50%, Duration: 200 sec | |||
Level 10: MP Cost: 50, Elemental Attributes: -100%, Duration: 300 sec | |||
PVP | - | ||
More details |
Mana Burn |
Master level:
10 |
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Type:
? |
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PVE | Level 1: Upon casting fire magic, burn 1% of enemy's current MP at ?1% chance. 5 times of consumed MP will be dealt as extra damage. If enemy's MP is under 20%, activation will be restricted | ||
Level 5: Upon casting fire magic, burn 1% of enemy's current MP at ?5% chance. 25 times of consumed MP will be dealt as extra damage. If enemy's MP is under 20%, activation will be restricted | |||
Level 10: Upon casting fire magic, burn 1% of enemy's current MP at ?10% chance. 50 times of consumed MP will be dealt as extra damage. If enemy's MP is under 20%, activation will be restricted | |||
PVP | - | ||
More details |
Viral Slime |
Master level:
10 |
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Type:
? |
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PVE | Level 1: MP Cost: 20, 88% continuous damage to the target for 10 sec. Slime will last up to 42 sec and it will split up to 10 slimes [Cooldown: 78 sec] |
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Level 5: MP Cost: 30, 120% continuous damage to the target for 10 sec. Slime will last up to 50 sec and it will split up to 10 slimes [Cooldown: 70 sec] |
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Level 10: MP Cost: 40, 160% continuous damage to the target for 10 sec. Slime will last up to 60 sec and it will split up to 10 slimes [Cooldown: 60 sec] |
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PVP | - | ||
More details |
Elemental Adaptation (Fire, Poison) |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 25, upon defending critical Abnormal Status, consumes up to 12% of Max MP and regenerate the barrier up to 5 times at ?23% chance. Cooldown: 582 sec [Passive Effect: Increases Abnormal Status and all Elemental Resistances by 1%] |
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Level 10: MP Cost: 30, upon defending critical Abnormal Status, consumes up to 7% of Max MP and regenerate the barrier up to 5 times at ?50% chance. Cooldown: 420 sec [Passive Effect: Increases Abnormal Status and all Elemental Resistances by 10%] |
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Level 20: MP Cost: 35, upon defending critical Abnormal Status, consumes up to 2% of Max MP and regenerate the barrier up to 5 times at ?80% chance. Cooldown: 240 sec [Passive Effect: Increases Abnormal Status and all Elemental Resistances by 20%] |
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PVP | - | ||
More details |