Priest
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» | Cleric | » | Priest | » | Bishop |
Holy Focus |
Master level:
10 |
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Type:
? |
Pre-requisite:
Spell Mastery Lv. 10 |
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PVE | Level 1: For all attacks and the Heal skill, Critical Rate: +4%, Accuracy: +6%, Magic Mastery: +58% | ||
Level 5: For all attacks and the Heal skill, Critical Rate: +20%, Accuracy: +10%, Magic Mastery: +64% | |||
Level 10: For all attacks and the Heal skill, Critical Rate: +40%, Accuracy: +15%, Magic Mastery: +70% | |||
PVP | Level 1: For all attacks and the Heal skill, Critical Rate: +4%, Accuracy: +6%, Damage: +?amR%, Magic Mastery: +58% | ||
Level 5: For all attacks and the Heal skill, Critical Rate: +20%, Accuracy: +10%, Damage: +?amR%, Magic Mastery: +64% | |||
Level 10: For all attacks and the Heal skill, Critical Rate: +40%, Accuracy: +15%, Damage: +?amR%, Magic Mastery: +70% | |||
More details |
Arcane Overdrive |
Master level:
10 |
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Type:
? |
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PVE | Level 1: Critical Rate: +12%, Minimum Critical Damage: +7% | ||
Level 5: Critical Rate: +20%, Minimum Critical Damage: +15% | |||
Level 10: Critical Rate: +30%, Minimum Critical Damage: +25% | |||
PVP | - | ||
More details |
Dispel |
Master level:
10 |
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Type:
? |
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PVE | Level 1: MP Cost: 100, after nullifying magic and curing Abnormal Status at 10% chance, the Divine Protection cooldown will be reduced according the number of cures by 60 sec | ||
Level 5: MP Cost: 60, after nullifying magic and curing Abnormal Status at 50% chance, the Divine Protection cooldown will be reduced according the number of cures by 60 sec | |||
Level 10: MP Cost: 10, after nullifying magic and curing Abnormal Status at 100% chance, the Divine Protection cooldown will be reduced according the number of cures by 60 sec | |||
PVP | Level 1: MP Cost: 100, after nullifying magic and curing Abnormal Status at 10% chance, the Divine Protection cooldown will be reduced according the number of cures by 60 sec | ||
Level 5: MP Cost: 60, after nullifying magic and curing Abnormal Status at 50% chance, the Divine Protection cooldown will be reduced according the number of cures by 60 sec | |||
Level 10: MP Cost: 10, after nullifying magic and curing Abnormal Status at 100% chance, the Divine Protection cooldown will be reduced according the number of cures by 60 sec | |||
More details |
Mystic Door |
Master level:
10 |
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Type:
? |
Pre-requisite:
Dispel Lv. 3 |
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PVE | Level 1: MP 240, Portal Duration: 20 sec | ||
Level 5: MP 160, Portal Duration: 100 sec | |||
Level 10: MP 60, Portal Duration: 200 sec | |||
PVP | - | ||
More details |
Holy Symbol |
Master level:
20 |
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Type:
? |
Pre-requisite:
Dispel Lv. 3 |
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PVE | Level 1: MP Cost: 129, Duration: 66 sec, EXP obtained increases with Skill Level. | ||
Level 10: MP Cost: 210, Duration: 120 sec, EXP obtained increases with Skill Level. | |||
Level 20: MP Cost: 300, Duration: 180 sec, EXP obtained increases with Skill Level. | |||
PVP | - | ||
More details |
Shining Ray |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 29, Damage: 159%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 22%, Stun Duration: 3 sec | ||
Level 10: MP Cost: 37, Damage: 204%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 40%, Stun Duration: 4 sec | |||
Level 20: MP Cost: 45, Damage: 254%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 60%, Stun Duration: 5 sec | |||
PVP | Level 1: MP Cost: 29, Damage: 159%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 22%, Stun Duration: 3 sec | ||
Level 10: MP Cost: 37, Damage: 204%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 40%, Stun Duration: 4 sec | |||
Level 20: MP Cost: 45, Damage: 254%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 60%, Stun Duration: 5 sec | |||
More details |
Teleport Mastery |
Master level:
10 |
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Type:
? |
Pre-requisite:
Teleport Lv. 5 |
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PVE | Level 1: MP Cost: 2, Damage: 250%, Max Monsters Hit: 6, Stun Chance: 35%, Stun Duration: 2 sec, Teleport Distance: +2 | ||
Level 5: MP Cost: 10, Damage: 290%, Max Monsters Hit: 6, Stun Chance: 55%, Stun Duration: 3 sec, Teleport Distance: +10 | |||
Level 10: MP Cost: 20, Damage: 340%, Max Monsters Hit: 6, Stun Chance: 80%, Stun Duration: 4 sec, Teleport Distance: +20 | |||
PVP | Level 1: MP Cost: 2, Damage: 32%, Max Enemies Hit: 3, Stun Chance: 1%, Stun Duration: 1 sec, Teleport Distance: +2 | ||
Level 5: MP Cost: 10, Damage: 40%, Max Enemies Hit: 3, Stun Chance: 3%, Stun Duration: 1 sec, Teleport Distance: +10 | |||
Level 10: MP Cost: 20, Damage: 50%, Max Enemies Hit: 3, Stun Chance: 5%, Stun Duration: 1 sec, Teleport Distance: +20 | |||
More details |
Holy Magic Shell |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 50, HP Recovery: 100%, Duration: 10 sec, Max Number of Attacks Absorbed: 5, Time to Next Shield Available: 90 sec, Cooldown: 90 sec | ||
Level 10: MP Cost: 60, HP Recovery: 100%, Duration: 15 sec, Max Number of Attacks Absorbed: 7, Time to Next Shield Available: 60 sec, Cooldown: 90 sec | |||
Level 20: MP Cost: 70, HP Recovery: 100%, Duration: 20 sec, Max Number of Attacks Absorbed: 10, Time to Next Shield Available: 30 sec, Cooldown: 90 sec | |||
PVP | Level 1: MP Cost: 50, Duration: 10 sec, Max Number of Attacks Absorbed: 5, Time to Next Shield Available: 90 sec | ||
Level 10: MP Cost: 60, Duration: 15 sec, Max Number of Attacks Absorbed: 7, Time to Next Shield Available: 60 sec | |||
Level 20: MP Cost: 70, Duration: 20 sec, Max Number of Attacks Absorbed: 10, Time to Next Shield Available: 30 sec | |||
More details |
Holy Fountain |
Master level:
10 |
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Type:
? |
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PVE | Level 1: MP Cost: 24, restores 13% HP when used, able to use 11 times total. Duration: 33 sec. Cooldown: 87 sec | ||
Level 5: MP Cost: 32, restores 25% HP when used, able to use 15 times total. Duration: 45 sec. Cooldown: 75 sec | |||
Level 10: MP Cost: 40, restores 40% HP when used, able to use 20 times total. Duration: 60 sec. Cooldown: 60 sec | |||
PVP | - | ||
More details |
Divine Protection |
Master level:
10 |
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Type:
? |
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PVE | Level 1: MP Cost: 152, resist critical Abnormal Status once. Cooldown: 405 sec [Passive Effect: Increases Abnormal Status and all Elemental Resistances by 4%] |
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Level 5: MP Cost: 120, resist critical Abnormal Status once. Cooldown: 305 sec [Passive Effect: Increases Abnormal Status and all Elemental Resistances by 20%] |
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Level 10: MP Cost: 80, resist critical Abnormal Status once. Cooldown: 180 sec [Passive Effect: Increases Abnormal Status and all Elemental Resistances by 40%] |
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PVP | - | ||
More details |